At cookie, child experts and educators design interactive online games for kids. Our learning games for kids help in building skills needed for success in school. While playing our fun educational games, kids learn to read with phonics, build skills in math, language, social studies, science and much more. Play the best free online Tetris games. You can play Neave Tetris, Kokoris, Fallobst, Nuclear Tetris and many more Tetris games. In Tetris games you usually have to complete lines with the falling tetromino shaped blocks. Tetris game with a lot of possible settings for speed and special blocks. Falling blocks: create rectangles of.
Resources breakdown The Beer Jar is a consumable in which provides temporary buffs at the cost of a later hangover. Crafting It can be obtained from an Irrigated using 40 and 50 of any to create. The Beer Jar is created when the Beer Liquid is combined with a in the Beer Barrel. Uses To drink from the Beer Jar, highlight it in your inventory and select Use Item, or put it on your hot bar and press the designated key. Your character will become 'intoxicated' for 2 minutes shown by a beer jar symbol and countdown, giving you increased insulation and damage resistance and reduced consumption (No longer works on tames), but will rapidly deplete your. After 2 minutes, your character will be in 'hangover' state for 1 minute, keeping your stamina at 0 and preventing the effects of any. After drinking you are unable to run if stamina is not upgraded so therefore there is no real use in drinking it.
Beer can only be consumed once every 5 minutes. They are also used to tame passively. Just walk up behind a Chalicotherium and press with a Beer Jar in the last hot bar slot to feed it. Using a Beer Jar to tame a Chalicotherium will not retrieve an empty jar after usage, so be careful to use it especially when you're low on resources. Video Tutorial. Plants.
Other. Animal (, ). (, ). Miscellaneous.
(, ). Other Eggs. (, ). / Chemistry Dishes.
Dino Food Medicine. Chemicals. Liquids → →. Other.only.
Contents. NEW game system: Leveling Awesomenaut teams will now level up during games based on the experience they accumulated. Each level will increase their damage by 4% and health by 5%. The new system should make damage and health upgrades less dominant in games, improve the flow of games by smoothing out the damage/health curve during a match, reduce the length of long games and overall make it more fun to play!
![Tetris jar games Tetris jar games](/uploads/1/2/5/3/125395141/340905006.png)
With this change we expect the game to need a lot of rebalancing, so all feedback is very welcome. Many items have been changed to complement the new leveling system.
This post will explain the finer mechanics at work. NEW Sentry premium skin: Specimen X-58 When Sentry infiltrated the commercial space ship Nostrilmo he found a gross pulsating egg. He quickly imprinted his consciousness on the embryonic alien within.
Years later, the Nostrilmo crashed into the Starstorm station and unleashed a never-before-seen horror upon the Awesomenauts! This is a paid DLC and comes with a fully customized voice set!
NEW announcer: Rockstar announcer Zippy Starburst is undoubtedly the biggest rock legend on this side of the Galaxy. His long and colorful history includes the introduction of head-tentacle banging and the ground-breaking album 'The rise and rise of Zippy Starburst and the Worms from Sorona'. This is a paid DLC. NEW Custom Games options. Starting team level. Droid xp multiplier.
Creep xp multiplier. Turret xp multiplier. Awesomenaut xp multiplier. Custom respawn timer: Increase respawn time per team level NEW: Better tooltips.
Tooltips in shop and skill dock have been updated. They should be easier to read and have more detailed information.
NEW style for HUD and shop. The in-game HUD, scoreboard and shop have been updated with a sexy new style. NEW: Sharper characters and levels. Increased the resolution of Froggy G, Leon Chameleon, Raelynn, Clunk, Derpl, Yuri and the team-droid. Their in-game art is now just as sharp as the art of the newest characters. Increased the resolution of the level art in all the levels (only on High/Medium graphics quality, Low remains as it was). Optimised and restructured textures so that peak texture usage is only a little bit higher than it used to be on High/Medium graphics quality, and unchanged on Low graphics quality General.
It is now possible to undo buying all items as long as the shop is not closed in between. Previously this could only be done with the last item bought. It is now also possible to undo buying base skills (previously those not could be undone at all). Added speedup visual effects and arrows for all relevant upgrades that didn’t have them yet and weren’t entirely clear on when they make you faster.
Realigned controller skill dock button icons in HUD. Changed the Xbox 360 controller buttons to the new-fangled Xbox One controller buttons. Fixed rare occurrence where bullets would spawn from feet of ranged character instead of the gun when teleporting and shooting at the same time. Removed Lonestar’s blaster sound from various of the other character’s skills (Gnaw’s weedling placement, for example). Fixed DPI scaling bug in windowed mode on both Mac and PC (Windows 8 and later). The window will no longer be much larger than the screen when DPI scaling is enabled.
Fixed that Gummy bear juice achievement saved progress over multiple games. Fixed that some animations in levels didn’t play anymore, for example the caustic lighting effects on Ribbit. Fixed that if you typed a long text in in-game chat, the shadow of the text would continue on the left outside the textbox. Updated the fan-art in the loading screen before a match: replaced a bunch of older ones with hot fresh new art Menus. Added blurred image to the back of tutorial messages to improve clarity on low graphics quality. Fixed E.S.C. Rocco’s visuals not showing correctly in the in-game DLC store.
Fixed issue in launcher where you could not select graphics quality and screen mode separately using the controller. Added volume sliders to the options menu, these replace the fixed volume stages. Bots. Updated existing bots with work new versions by their community creators: Coco (made by nailcliper) and Derpl (made by TheMesp). Fixed that bots frequently got stuck on Ribbit IV at the healthpacks on top lane above/behind the front turrets. AI editor. The AI editor is now much much much faster when handling big trees (for example, scrolling is at least 10x faster).
Moved everything closer to each other to fit significantly more on screen at once. Long block setting descriptions are now abbreviated in the treeview. Added a button to fold/unfold all executeBehaviourTree blocks (useful because search only works on opened blocks). Fixed that the AI debugger would crash if the selected character died while viewing its areaCheck visualisations with ctrl+F6. Blocks now have hot rounded corners.
Replays. Fixed a crash on Mac and Linux that would sometimes occur when quitting a replay and more often when quickly moving back and forth in time in a replay. Fixed that items that are not in the game anymore were not shown at all in replays. Item is shown to indicate something was bought that can’t be found anymore. Fixed a situation in which items would flicker shortly in the item list per character, instead of remaining visible.
Fixed a rare situation in which an upgrade would show as a pink square instead of showing the proper icon. Replays now show exact health numbers in the skilldock at the bottom of the screen. This only affects newly recorded replays since older replays did not store health with enough precision. Fixed that if Coco’s lifesteal happened continuously for a while the replays would stop updating her health for a few seconds. Fixed that the special Vengeance mode music of E.S.C.
Rocco was not recorded in replays. This fix does not fix previously recorded replays. General balance.
Starstorm statue damage reduced from 5% to 3%. Power pills health reduced from 12% to 8%. Power pills removed a stage.
Removed the maximum health increase over time on nauts and their summons. Base Naut health regen per minute set to 600 health. Med-i-can health regen reduced from 700 health to 420 per minute per stage (70% of base regen). Respawn time of the Solar coins on maps reduced by 50%. Increased base health from 10200 to 12000. The front top turrets on AI station 205 can now hit targets better who are attacking them using the jump pad behind them.
Solar loss on death reduced from 30 to 25. Turret Solar reward reduced from (120 +10 team) to (70 + 30 team). Solar krab burgers heal increased from 65 to 80. The health of droids including the super droid now increases by 3.5% health per level. Droids including the super droid now gain 2% damage per level.
When you now buy a power pills you directly gain the extra health. Respawn time now increases based on level instead of Solar. Each team level will increase the duration by 1 second up to a maximum of 25 seconds. Maps. Tweaked level textures to no longer show Voids (black areas without graphics) on Low and Medium Quality. Made all hide area visuals smaller to no longer reveal when occupied by an Awesomenaut.
Made the visuals of all glass platforms in all levels more consistent with their actual placement. Neutral creeps will now spawn in separate spots and stick to those separate areas unless they are pushed. Starstorm map. Removed redundant graphics on low and medium quality backgrounds on the Starstorm map, added in a grid to make it resemble the high quality visuals more.
Fixed that trail effects would stretch really long when using the teleporter this was for example noticeable on the glow from Ksenia’s glasses). Various tweaks to the level layout Ayla.
Improved the start of the rage visual when using the neon jumping rope upgrade. Thief tools attack speed reduced from 20% to 9% per stage. Toothbrush shank removed a stage. Evil eye damage increase per stage of health missing reduced from 100 to 80. Toothbrush shank damage reduced from 20% to 12% per stage. Toothbrush Shank price increased from 155 to 195 solar per stage.
Angry drawings removed a stage. Angry drawings damage reduced from 30% to 20% per stage.
Angry Drawings price increased from 235 to 250 solar per stage. Jail food damage reduced from 150 to 105 per stage.
![Tetris Tetris](http://farm9.staticflickr.com/8443/7843083706_ab6f8f9ffc.jpg)
Rip-apart bear self damage reduced from 5 to 12% per stage. Explosive neckband damage reduced from 20 to 14% per stage. Ion blowtorch damage reduced from 30 to 21% per stage. Prison guard keys health reduced from 150 to 130 per stage.
Sonic listening device health reduced from 300 to 250. Rubberband ball heal reduced from 20 to 17 per stage. Fiery Jawbreakers pull is 40% stronger on the edge and lasts 0.3s instead of 0.1s. Clunk.
Made small tweaks to the size of Chicken Clunk’s bullets. Exported the bullets of both Expendable Clunk and Chicken Clunk on a higher resolution to make them more crisp. Life bite damage reduced from 300 to 290. Free flight fins removed a stage. Free Flight Fins price increased from 130 to 165 solar. Quick’n cleaner damage reduced from 60 to 11% per stage. The suckanator power 9000 cleaner damage reduced from 120 to 23%.
Power converter heal over time reduced from 200 to 140 per stage. Thermonuclear cleaner damage reduced from 250 to 28% per stage. Thermonuclear cleaner self damage reduced from 100 to 18% per stage. Thermonuclear cleaner removed the knockback increase.
Fixed an issue where clunk would fire 2 rockets every successful bite and explosion. Titanium hard hat self damage reduction reduced from 150 to 28% per stage. Medical pump health reduced from 150 to 85 per bite. Maximum reduced to 255 at stage 1 and 510 at stage 2. Clunk will now have access to missiles #2 and #3 from start, damage is reduced to 100 140 180.
Missile barrage now increases the damage of all missiles by 10% per stage. Salvo value pack now doubles the next shot missile after performing a vacuum bite or explode. Reduced the price of Salvo value pack from 400 to 280 Solar.
Coco. Flexible heat sinks attack speed reduced from 20% to 15% per stage. Voltage Amplifier removed a stage. Voltage Amplifier damage reduced from 90 to 18% per stage. Voltage Amplifier price increased from 170 to 215 solar per stage. Chuck’s Board price increased from 140 to 175 solar per stage.
Chuck’s Board removed a stage. Chuck’s Board damage reduced from 50 to 27% per stage.
Static gloves damage reduced from 10 to 16% per stage. Power gloves damage against turrets reduced from 25% to 20% per stage. Super conductor damage reduced from 20 to 13 per stage. Super conductor won’t shoot through the wall on top the base anymore. Fixed Cyber Coco no longer playing her alternative idle animation. Fixed that Wicked Coco skin talked nearly every time blaze was used (skill voicelines are intended to be quite rare) Derpl.
Added a distinct purple effect to Derpl’s turret bullets when using the Sweet syrup bullets upgrade. Hydro Collision Lava Lamp removed a stage.
Hydro Collision Lava Lamp damage reduced from 150 to 25% per stage. Hydro Collision Lava Lamp price increased from 185 to 230 solar per stage. Hollow Point Bullets removed a stage. Hollow Point Bullets damage reduced from 10 to 33% per stage. Hollow Point Bullets price increased from 195 to 245 solar per stage. Kitty Catsuit removed a stage. Kitty Catsuit damage reduced from 20 to 21% per stage.
Kitty Catsuit price increased from 140 to 175 solar per stage. CAT Package removed a stage. CAT Package attack speed reduced from 23% to 20% per stage. CAT Package price increased from 150 to 175 solar per stage. Bat Catsuit damage reduced from 60 to 42%. Fat Cat damage reduced from 200 to 175.
Split personality cat damage reduced from 35% to 30%. Pussycat album now works correctly with Barrier Magazine. Pussy cat album now reduces damage to a maximum of 20% of your maximum health. (This excludes temporary buffs such as monarch blessing). Empowered grid price increased from 150 to 180 Solar per stage.
Solid Fist Missiles base damage reduced from 100 to 60. Froggy G. Removed the damage reduction versus turrets when buying both piranha cartridges and thorn fish. Mutant Worms removed a stage. Mutant Worms attack speed reduced from 15% to 14% per stage. Mutant Worms price increased from 130 to 165 solar per stage.
Piranha Cartridge damage reduced from 20 to 15% per stage. Boom Box damage reduced from 22 to 14% per stage. Hydro Splash damage reduced from 50 to 17% per stage. Hydro splash price increased from 120 to 180 Solar per stage. Hammer Pants ground damage reduced from 120 to 85 per stage. Hydro Smash damage reduced from 150 to 33%. Mutant Worms Limited Ninja Edition bonus damage reduced from 120 to 167%.
Can’t Touch This shield changed from 400 flat damage reduction to 40% damage absorption. Twister Tweeters end damage reduced from 200 to 135 per stage. Thorn Fish damage reduced from 20 to 16.
Tornado move won’t hit through the wall on top of the base anymore. Right back at ya! Now only lasts for the first 0.8s of the tornado move. Genji. Added an icon for when genji's stormdrum fires on your next shot. Minimum jump height lowered, now you can make small hops. Added a gun location to the cocoon shooting animation, ensuring genji no longer shoots from his feet when using AA right after activating the skill.
Base butterfly shot damage increased from 60 to 65. Glow bracelets removed a stage. Glow bracelets attack speed reduced from 10% to 8% per stage. Jagra Eggs lifesteal reduced from 150 to 125 per stage. Prefab Cocoon explosion damage reduced from 250 to 185 per stage. Spiritual Cooking max health reduced from 150 to 125 per stage. Moon Nectar nectar health reduced from 75 to 62.
Moon Nectar won’t cleanse damage over time anymore. The Cat Pillar removed a stage and increased heal from 100 to 125 per stage. The Cat Pillar price increased from 150 to 185 solar per stage. Storm Drum storm damage reduced to 50 damage per second. Bronco Yeast removed a stage. Bronco Yeast price increased from 130 to 165 solar per stage. Plastic Praying Beads damage reduced from 10 to 9% per stage.
Space Hippo Manure Incense damage over time reduced from 100 to 85 per stage. Butterfly attack won’t hit through the wall on top of the base anymore. Gnaw. Removed some weird artifacting at the mouth when biting. Spike Slime removed a stage.
Spike Slime damage overtime reduced from 70 to 19% per stage. Spike Slime price increased from 180 to 225 solar per stage. Chattering Teeth removed a stage. Chattering Teeth attack speed reduced from 15% to 12% per stage. Chattering Teeth price increased from 175 to 205 solar per stage.
Flex Neck removed a stage. Flex Neck attack speed reduced from 15% to 12% per stage. Flex Neck price increased from 140 to 175 solar per stage. Bag of seeds damage reduced from 50% to 28%. Diamond teeth removed a stage. Diamond teeth damage reduced from 20 to 16% per stage. Diamond teeth price increased from 180 to 225 solar per stage.
Rotten teeth damage reduced from 75 to 42% per stage. Corrosive spores damage reduced from 20 to 12% per stage. Wild growth damage reduced from 100 to 37% per stage. Overcharged metabolism removed a stage. Overcharged metabolism increased amplify damage from 10 to 12%.
Overcharged metabolism price increased from 160 to 200 solar. Feather ball description now states the correct amount of healing 50%. Acid spits who have hit a wall will now fertilize Weedlings when they hit the floor. Ksenia. Difficulty now states hard instead of medium. Fixed an issue where the Scissors thrown would turn into solid squares on certain occasions when used with the Bobcat upgrade. Fixed an issue where Bobcat wouldn’t trigger in some cases.
Fixed an issue where scissors thrown with the Bobcat effect had a light vertical speed. Laser bladed scissors removed a stage. Laser bladed scissors damage reduced from 25 to 12% per stage. Laser bladed scissors removed the percentage damage increase on the second stage. Laser bladed scissors price increased from 150 to 185 solar per stage.
Scissors throw base damage increased from 120 to 130. Scissors throw base percentage damage reduced from 4% to 3%. Steel mohawk removed a stage. Steel mohawk damage reduced from 11 15 28 to 15% for every hit.
Steel mohawk price increased from 145 to 180 solar per stage. Frog afro damage reduced from 23 30 56 to 21% for every hit. Frog afro price increased from 125 to 155 solar per stage. Braided Tentacles lifesteal reduced from 20 to 11 per stage. Bob Cat damage reduced from 50% to 38% per stage. Ksenia cut and trim now pierces enemies.
Allowing her to hit multiple targets. Space air max now increases her speed a little bit more and now also influences her jump height. Ksenia unlock now shows the correct icon. Fixed an issue where Ksenia was able to do one hit after the roll into stealth and still go into stealth without the stealth bar showing. Leon. French baguette will now trigger when enemies are below 75% health.
Sharp edged razors attack speed reduced from 15% to 8% per stage. Spiked Tongue Piercing removed a stage. Spiked Tongue Piercing damage reduced from 27 to 18% per stage. Spiked Tongue Piercing price increased from 140 to 175 solar per stage. Chainsaw Addon removed a stage.
Chainsaw Addon damage reduced from 20 to 12% per stage. Chainsaw Addon price increased from 210 to 260 solar per stage. Morning star piercing damage reduced from 81 to 37% damage. Clover of honor damage reduced from 40 to 17% per stage.
Surprise party mask damage reduced from 100 to 60% per stage. Surprise party mask now works with chainsaw addon. Backstab blade damage reduced from 40 to 27% per stage. Steel False Teeth lifesteal reduced from 40 to 22 per hit, since the attack hits twice the description now states 44 per stage.
Hungry Sword lifesteal reduced from 25 to 14. Blow Up Doll explode damage reduced from 250 to 200 per stage. Extra Battery Pack dummy health reduced from 400 to 300.
Pinot Noir health per minute changed from 1000 to 44% per minute. Electrifier slows correctly now. Electrifier slow increased from 12.5% to 13%.
Collision size of clones is now the same as Leon. This will fix an issue where the clones were able to hit through collision in some spots.
Lonestar. Removed white particle effect on dynamite after purchasing Bovinian Postcard. Cheetah bullets attack speed reduced from 20% to 11% per stage. Cheetah bullets price reduced from 210 to 180 Solar per stage.
Eagle bullets removed a stage. Eagle Bullets damage reduced from 10 to 13% per stage.
Eagle bullets price increased from 145 to 180 solar per stage. Trinimite damage reduced from 30 to 12% per stage.
Techno Viking Helmet damage reduced to 157 damage per second. Incendiary Bomb damage overtime reduced from 100 to 75 per stage. Transfusion Grenades lifesteal reduced from 60 to 33. Super Breed 2.0 bull health reduced from 400 to 220. Super Breed 2.0 knockback increase halved (from 1 to 0.5).
Bull Charger explosion damage reduced from 300 to 165. Crystal Eagle Bullets damage reduced from 30 to 27%. Missile and Another Missile damage reduced from 150 to 90. Homing missiles range reduced by 15%. Booming bullets price increased from 155 to 200 Solar. Mister TNT price increased from 145 to 200 Solar. Nibbs.
Fixed an issue where Demonic Animal Necklace in combination with Blue & Orange Berries would lower the cooldown by 2 seconds even without 4 stacks of fury. Eye of Coba removed a stage. Eye of Coba damage reduced from 70 to 29% per stage. Eye of Coba price increased from 17.